Large City: Nar Castle

Nar Castle

Nar Castle
Example Sylvin architecture.
StateSylvan
ProvenceEmzada Kingdom
Sub ProvenceRosecrystal Dutchy
RegionGæyû Hosû Woodlands
Founded1215
Community LeaderLord Èdshèbëm Yoe
Area190 km2 (76 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation6616 m (-21243 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population44823
Population Density235 people per km2 (589 people per mi2)
Town AuraInvocation
Naming
Native nameNar Castle
Pronunciation/nar/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Nar Castle (/nar/ [Translation Unavailable]) is a temperate Large City located in Rosecrystal Dutchy, Emzada Kingdom, within the Sylvan.

The name Nar Castle is derived from the Sylvin language, as Nar Castle was founded by Khrondri Greenfield, who was culturaly Sylvin.

Climate

Nar Castle has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Nar Castle receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Nar Castle covers an area of nearly 190 km2 (76 mi2), and an average elevation of 6616 m (-21243 ft) above sea level.

Overview

Nar Castle was founded durring the early 13th century in fall of the year 1215, by Khrondri Greenfield. The establishment of Nar Castle suffered from many setbacks, delays, and obsticles, most notably a group of Nar Castle which required millitary assistance exterminate before the community could finish being built.

Nar Castle was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nar Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nar Castle is was constructed arround several narrow cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Nar Castle's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A quick look in any direction shows Nar Castle is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Nar Castle possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nar Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nar Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nar Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nar Castle's parks.

Nar Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nar Castle.

Nar Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nar Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nar Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nar Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nar Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nar Castle's public wards, blessings, and other arcane systems.

Nar Castle has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nar Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nar Castle's grid is powered by an arcane means.

Nar Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nar Castle has a first rate hospital which caters to anyone in need of long term medical care.

Nar Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nar Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nar Castle's natural decorations nor waterways.

Nar Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nar Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nar Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nar Castle is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nar Castle's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Nar Castle leaves and flower petals never touch the ground.

The Giant Whiptail Centipede near Nar Castle are known to be more aggressive than normal.

Nar Castle's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Conjuration energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 88
  • Farmers: 149
  • Farm Laborer: 235
  • Hunters: 149
  • Milk Maids: 117
  • Ranchers: 60
  • Ranch Hands: 116
  • Shepherds: 117
    • Farmland: 181981 m2
    • Cattle and Similar Creatures: 11205
    • Poultry: 134469
    • Swine: 8964
    • Sheep: 448
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4482

Craftsmen

  • Arms and Toolmakers: 89
  • Blacksmiths: 99
  • Bookbinders: 59
  • Buckle-makers: 60
  • Cabinetmakers: 112
  • Candlemakers: 144
  • Carpenters: 129
  • Clothmakers: 117
  • Coach and Harness Makers: 47
  • Coopers: 124
  • Copper, Brass, Tin, Zinc, and Lead Workers: 60
  • Copyists: 43
  • Cutlers: 36
  • Fabricworkers: 101
  • Farrier: 332
  • Furriers: 29
  • Glassworkers: 172
  • Gunsmiths: 103
  • Harness-Makers: 43
  • Hatters: 90
  • Hosiery Workers: 32
  • Jewelers: 52
  • Leatherwrights: 117
  • Locksmiths: 44
  • Matchstick makers: 71
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 64
  • Plasterers: 59
  • Pursemakers: 72
  • Roofers: 49
  • Ropemakers: 46
  • Rugmakers: 42
  • Saddlers: 77
  • Scabbardmakers: 103
  • Scalemakers: 49
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 43
  • Soap and Tallow Workers: 157
  • Tailors: 256
  • Tanners: 55
  • Upholsterers: 60
  • Watchmakers: 61
  • Weavers: 149
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 58
  • Booksellers: 67
  • Butchers: 112
  • Chandlers: 104
  • Chicken Butchers: 119
  • Entrepreneurs: 44
  • Fine Clothiers: 112
  • Fishmongers: 117
  • Florists: 28
  • Potion Sellers: 75
  • Resellers: 154
  • Spice Merchants: 62
  • Wine-sellers: 99
  • Wheelwright: 73
  • Woodsellers: 42

Service workers

  • Bakers: 320
  • Barbers: 218
  • Coachmen: 64
  • Cooks: 203
  • Doctors: 92
  • Gamekeepers: 71
  • Grooms: 39
  • Hairdressers: 154
  • Healers: 126
  • Housekeepers: 131
  • Housemaids: 235
  • House Stewards: 128
  • Inns: 42
  • Laundry maids: 80
  • Maidservants: 160
  • Nursery Maids: 86
  • Pastrycooks: 144
  • Restaurateur: 194
  • Tavern Keepers: 194

Specialized Laborer

  • Ashworkers: 64
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 89
  • In-Town Couriers: 112
  • Long Haul Couriers: 109
  • Dockyard Workers: 93
  • Gas Workers: 21
  • Hay Merchants: 39
  • Leech Collectors: 122
  • Millers: 112
  • Miners: 101
  • Oilmen and Polishers: 71
  • Postmen: 97
  • Pure Finder: 54
  • Skinners: 124
  • Sugar Refiners: 25
  • Tosher: 67
  • Warehousemen: 160
  • Watercarriers: 94
  • Watermen, Bargemen, etc.: 124

Skilled Laborers

  • Accountants: 59
  • Alchemist: 69
  • Clerk: 95
  • Dentists: 45
  • Educators: 116
  • Engineers: 65
  • Gardeners: 44
  • Mages: 32
  • Plumbers: 48
  • Pharmacist: 56
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 64
  • Civil Clerks: 95
  • Civic Iudex: 48
  • Consultants: 28
  • Exorcist: 104
  • Fixers: 50
  • Kami Clerk: 87
  • Landlords: 90
  • Lawyers: 54
  • Legend Keepers: 72
  • Militia Officers: 448
  • Monks, Monastic: 135
  • Monks, Civic: 154
  • Historian, Oral: 104
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 109
  • Priests: 186
  • Rangers: 58
  • Rat Catchers: 75
  • Scholars: 70
  • Spiritualist: 83
  • Slayers: 24
  • Storytellers: 157
  • Military Officers: 149

Cottage Industries

  • Brewers: 135
  • Comfort Services: 172
  • Enchanters: 49
  • Herbalists: 50
  • Jaminators: 144
  • Needleworkers: 140
  • Potters: 70
  • Preserve Makers: 154
  • Quilters: 63
  • Seamsters: 224
  • Spinners: 144
  • Tinker: 50
  • Weaver: 114

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 67
  • Costumers: 27
  • Dancers: 53
  • Drafters: 29
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 43
  • Musicians: 131
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 38
  • Wood Carvers: 144
  • Writers: 166

Produce Industries

  • Butter Churners: 166
  • Canners: 140
  • Cheesmakers: 140
  • Ice Merchants: 19
  • Millers: 91
  • Picklers: 83
  • Smokers: 56
  • Stockmakers: 52
  • Tobacconists: 70
  • Tallowmakers: 97

17172 of Nar Castle's population work within a Foundational Occupation.

24962 of Nar Castle's population do not work in a formal occupation, but do contribute to the local economy. 2689 (6%) are noncontributers.

Points of Interest

Nar Castle's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Nar Castle was attacked by savage tribes living nearby Nar Castle. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nar Castle lost 144 people, 296 livestock, and 59 buildings. The conflict ended after roughly 211, when members of Nar Castle's militia enacted an operation to defend a particular fortification from enemy attack. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with pitched battle between both forces, which ended in a stalemate for Nar Castle's forces. The war is remembered in legend by Nar Castle's bards, historians, and legend keepers.

History